11-28-2022, 04:00 AM (Dieser Beitrag wurde zuletzt bearbeitet: 11-28-2022, 11:21 PM von rumpel.)
The Windows Servers are running, create a Start.bat with this Content, delete the Contents of your save files folder before Starting and have fun with the game and your own Server
Copy the game.ini in For Windows: Your Dedicated Server Folder\FrozenFlame\Saved\Config\WindowsServer folder. Only use the start line, nothing else belongs in the bat file Steam must be installed on the server, this is very important and delete the content of your save, crash, log files.
04-20-2023, 10:42 PM (Dieser Beitrag wurde zuletzt bearbeitet: 04-20-2023, 10:57 PM von rumpel.)
[attachment=12]
Engine.ini nach dem ersten Start
Code:
;Survive = Cataclysm mode, Heaven = Campaign mode
[/Script/EngineSettings.GameMapsSettings]
ServerDefaultMap=/Game/GameModeSurvive/Maps/Survive/Survive.Survive
;ServerDefaultMap=/Game/FrozenFlame/Maps/Heaven/Heaven.Heaven
;Add these settings to make a server visible for public
[URL]
MetaServerUrl=meta.frozen-flame.xyz/staging
MetaServerUrl=meta.frozen-flame.xyz
MetaServerSecret=TEuj7URa2horRuENjjpm3d1rqBPtHOz4
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../FrozenFlame/Plugins/FMODStudio/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/VirtualProduction/CompositePlane/Content
Paths=../../../FrozenFlame/Plugins/AsyncLoadingScreen/Content
Paths=../../../FrozenFlame/Plugins/Conditions/Content
Paths=../../../FrozenFlame/Plugins/Sodium/Content
Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content
Paths=../../../Engine/Plugins/Experimental/Landmass/Content
Paths=../../../FrozenFlame/Plugins/DLSS/Content
Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Runtime/WebBrowserWidget/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../FrozenFlame/Plugins/DlgSystem/Content
Paths=../../../FrozenFlame/Plugins/ModularBuildingSystem/Content
Paths=../../../FrozenFlame/Plugins/InteractionSystem/Content
Paths=../../../FrozenFlame/Plugins/WorldMapData/Content
Paths=../../../FrozenFlame/Plugins/GameFeatures/DialogueMarkers/Content
Paths=../../../FrozenFlame/Plugins/GameFeatures/DialogueStateSubsystem/Content
Paths=../../../FrozenFlame/Plugins/GameFeatures/DoorKickers/Content
Paths=../../../FrozenFlame/Plugins/GameFeatures/FlyingHazard/Content
Paths=../../../FrozenFlame/Plugins/GameFeatures/QuestGuidance/Content
Paths=../../../FrozenFlame/Plugins/ImpostorBaker/Content
Paths=../../../FrozenFlame/Plugins/LuaMachine/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/MotoSynth/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Game.ini nach dem ersten Start
Code:
[/Script/Engine.GameSession]
MaxPlayers=10
[/Script/FrozenFlame.FGameSession]
ServerPassword=satan88
[/Script/FrozenFlame.GameBalance]
bFreePVP=True; Enable PVP for non-friends
DurationOfDay=3600; How long a day lasts
HealthRateAfterRespawn=0.5; Health after death
bRestoreHealthOnLevelUp=True; Restore health on level up
JumpStaminaCost=6; Stamina cost at jumping
SprintStaminaCost=1; Stamina cost at sprinting
ArmorDurabilityReducementAfterDeath=25; Loss of armor durability after death
DefaultWeaponDurabilityCost=0.5; Weapon durability loss speed
HalfSlowdownOverweightRatio=1; Overweight - disable sprint for player after that % (200/100% by deualt)
FullSlowdownOverweightRatio=1.5; Overweight - disable even run and getting new items after that % (300/150% by default)
bIsAllowedToTeleportWithOverweight=False; Allow to teleport with overweight
bIsAllowedToGlideWithOverweight=False; Allow to fly with overweight
MinimalLevelToDropItemAfterDeath=2147483647; Drop items only after that player level (if enabled)
MinimalLevelToDropItemAfterDeath=0; Drop items only after that player level (if enabled)
bDropEquippedItems=False; Drop equipped items after death
bDropEquipableItems=False; Drop equipable items after death
bDropFoodItems=False; Drop food on death
LevelUpFlameRate=1; Flame rate required for level Up multiplier
MonstersHealthMultiplier=1; Monsters health multiplier
MonstersDamageMultiplier=1; Monsters damage multiplier
bNoModuleCost=False; Building without material costs
bLimitlessSupport=False; Building without restrictions
bInvulnerableModules=False; Bulding without decay
bDemolishResourceDropMultiplier=0.5; How many resources to return after module destroy
bIgnoreDifficulty=False; Ignore difficulty settings (for local coop only)
DecayThreshold=0; A minimum durability that keeps after weather decay system damage
bOnlyOneSentinelAllowed=True; Allow to build only a single sentinel
bRequireActiveSentinelForBuildingMode=False; Allow to build only inside active sentinel radius
bDisallowToDestroyModulesWithoutOwnership=True; Disable descrution hammer tool
bAllowCreaturesToDamageBuildings=False
bAllowPlayersToDamageBuildings=True
[/Script/FrozenFlame.DefaultsOverTimeEffect]
bDisableOverweight=False; Disable overweight system
[/Game/FrozenFlame/DataTables/Variables/BP_GameBalance_Base.BP_GameBalance_Base_C]
bApplyRestrictionsInsideEnergyBarriers=True; Fly and some buildings restrictions inside energy barriers
HeavenNormal.ini nach dem Start war meine leer bitte diese Daten einfügen
Code:
[/Script/FrozenFlame.GameBalance]
HealthRateAfterRespawn=0.5; Health after death
bRestoreHealthOnLevelUp=True; Restore health on level up
JumpStaminaCost=6; Stamina cost at jumping
SprintStaminaCost=1.0; Stamina cost at sprinting
ArmorDurabilityReducementAfterDeath=5; Loss of armor durability after death
DefaultWeaponDurabilityCost=0.3; Weapon durability loss speed
HalfSlowdownOverweightRatio=1; Overweight - disable sprint for player after that % (200/100% by deualt)
FullSlowdownOverweightRatio=1.5; Overweight - disable even run and getting new items after that % (300/150% by default)
LevelUpFlameRate=1.0; Flame rate required for level Up multiplier
DemolishResourceDropMultiplier=0.5; How many resources to return after module destroy
DecayThreshold=0.5; A minimum durability that keeps after weather decay system damage
04-25-2023, 02:54 PM (Dieser Beitrag wurde zuletzt bearbeitet: 04-25-2023, 02:57 PM von rumpel.)
Änderungen vom 25.4.2023
game.ini
Code:
;SentinelRadiusMultiplier=1.0; Sentinel protection radius multiplier
bRequireActiveSentinelForBuildingMode=False; Allow to build only inside active sentinel radius